Watching 3D Movies at the Cinema
The way most people watch 3D Movies is at the Cinema using purchase Polarising Glasses. The best 3D movie I have seen at the cinema is:
The beauty of the polarised approach for mass audiences, is that if your eyes get tired and you take the glasses off you can still watch the movie, although it appears a little blurred.
Watching 3D Movies on the Television
In recent years new High Definition 3D Televisions have become available. These also use special glasses which are called 'shutter glasses'. With these glasses the left and right eye pieces are electronically flickered, so that the left eye sees the 'left image' and the right eye sees nothing and vis versa. This is done at such a speed that the slow human eye and brain sees two different images and combines then in a single stereo picture in the brains visual cortex. This is also a clever system but expensive and requiring specialist equipment.
Avatar with Limited Edition Lenticular Artwork (Blu-ray 3D + Blu-ray + DVD)
Watching 3D Movies on the Google Cardboard 3D Headset
Google mapped onto a very old technology with the release of the cardboard 3D headset.
As I mentioned in my previous entry, this is based on the simple principle of taking two photos on a camera at the same time using lenses which are set human eye distance apart, and they showing them with a viewer in the same manner. The human brains visual cortex then stitches the two slightly different images together and produces the requires 3D perspective.
As I mentioned in my previous entry, this is based on the simple principle of taking two photos on a camera at the same time using lenses which are set human eye distance apart, and they showing them with a viewer in the same manner. The human brains visual cortex then stitches the two slightly different images together and produces the requires 3D perspective.
If you have 20/20 vision and want to dabble cheaply in 3D Video viewing then there are a huge number of these cardboard 3D Virtual Reality headsets available.
Virtual Reality (VR) is a fully immersive computer simulated environment that gives a user the perception and feeling of being in that environment instead of the one they are actually in. This technology has unprecedented capabilities with numerous potential applications.
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